Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition

Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition by Tracy Fullerton

Book Description – Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition

Product Details Paperback: 535 pages
Publisher: A K Peters/CRC Press; 3 edition (March 5, 2014) Language: English
ISBN-10: 1482217163
ISBN-13: 978-1482217162
Product Dimensions: 1 x 7.2 x 9 inches

Editorial Reviews

Review

Game Design Workshop is a truly great book and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful, and inspiring to all kinds of game designers.”
―Richard Lemarchand, Interactive Media & Games Division, School of Cinematic Arts, University of Southern California

“This is the perfect time for a new edition. The updates refresh elements of the book that are important as examples, but don’t radically alter the thing about the book that is great: a playcentric approach to game design.”
―Colleen Macklin, Associate Professor, Parsons The New School for Design

“Tracy Fullerton’s Game Design Workshop covers pretty much everything a working or wannabe game designer needs to know. She covers game theory, concepting, prototyping, testing, and tuning, with stops along the way to discuss what it means to a professional game designer and how to land a job. When I started thinking about my game studies course at the University of Texas at Austin, this was one book I knew I had to use.”
―Warren Spector, Creative Director, Junction Point Studios

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